Hardware
A Modular Computers computer is built from parts, the way a real one is. You craft a case, set a CPU, some RAM, an EEPROM, a battery and a disk into its slots, add cards for what you want it to do, and give it a screen. Then you press its power button.
Building one
- Craft the chips every part is made from.
- Craft a case and place it. It faces you.
- Open the case from its back and fill the slots: a CPU, an EEPROM, a battery, RAM and a disk.
- Give it a screen: in a tier 2 or 3 case’s gold slot, or beside it, joined by cable.
- Press the power button on its back.
The CPU decides how many devices the computer’s bus holds, so a bigger CPU lets you wire up more. Devices outside the case (screens, hubs, a Disk Station) join the bus by cable, or by Bluetooth.
Pages
- Case: tiers 1 to 3, the block everything goes in.
- Broken Computer: decoration found in the world.
- Screen: tiers 1 to 3, a display and keyboard.
- CPU: sets the bus size and how much power the computer draws.
- RAM: sets how much memory programs get.
- EEPROM: holds the program a CPU starts.
- Hard Disk: tiers 1 to 3, storage, with two formats.
- Battery: powers a computer.
- Cable: joins a computer to the devices outside it.
- Expansion Hub: card slots on the cable network.
- Disk Station: formats, wipes, clones and installs disks.
- Photomask: prints chips from silicon.
- Robotic Piston: a piston a computer can push with.
- Bot Golem: a robot a block high, a computer that walks.
- Charging Pad: charges a robot standing on it.
Cards
Cards go in a case’s expansion slots, or in an expansion hub. Each has its own page in the Devices section, with what a program can do with it:
- Redstone Card
- Network Card and WLAN Cards
- Bluetooth Card
- Sound Card
- Internet Card
- Operator Card (creative only)
- Motion Sensor, Audio Sensor and Weather Sensor cards
Every part has a tooltip: hold Shift over it to see how it works and what its crafting does.