Modular Computers the manual GitHub

Battery

A battery powers a computer.

Facts

| | | |—|—| | Kind | Item | | Tiers | 1, 2 and 3 | | Stack | 64, of identical charge | | Slot | A battery bay in the case |

Use

Put a battery in a battery bay of a case: tier 1 has one bay, tier 2 two, and tier 3 four. A computer is ready to run when it has a CPU and a battery with charge. The case view shows the charge, the load, and how long the batteries will last.

A battery is rated in days of a running computer: a CPU’s 100 W and a screen’s 10 W, 110 W. By default:

  Tier 1 Tier 2 Tier 3
Lasts, full 10 days 20 days Never runs out
Recharges itself no yes, while it is not in use not needed

These lengths can be changed in the game’s settings. A tier 2 battery recharges at half the rate of a running computer’s draw, so two seconds of rest charge one second of running.

A new battery is empty. Charging and power are shown in watt-hours; see Power.

Crafting

Charging

Put a battery and a glowing item in the crafting grid, in any arrangement. Each item adds a share of a full tier 1 battery (a tier 2 holds twice as much, so the same item fills half as much of it):

Item Adds
Sea lantern 100%
Glowstone 25%
Shroomlight 25%
Glow ink sac 10%
Glow lichen 5%

A full battery takes nothing. A tier 3 never needs charging.